Torchlight II Previews
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Destructoid goes brief:
What stood out to me the most was the combat. Not only did it seem more fluid, but the actual number of creatures -- which have some ridiculous, awesome designs -- seems to be noticeably up. I wouldn't say my Engineer was overwhelmed, but it came close a few times, seemingly right at the sweet spot between gameplay that is either unexciting or overly difficult.
While GameZone's own piece goes on a little longer:
Aside from having more classes to choose from, they're all customizable and have male and female counterparts. Skill trees have also undergone a major overhaul. A major critique of the skills in Torchlight were that players could exploit it and basically build up a single OP spell and constantly put points into while ignoring the rest. There is more emphasis on skill tiers where every five skill points will add some sort of powerful enhancement to that given spell. This will allow for some specialization, while also allowing players to experiment with various tiers to see how it caters to their gameplay style.
The pets also make a return but this time there are eight to choose from. I was assured that they'll still run back to town and sell all your junk, but they'll also be able to make purchases from vendors, you know, just in case you're running low on potions and want to stock up on some more.