Camelot Version 1.48 Patch Notes
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Category: News ArchiveHits: 891
- When a keep door is open and is repaired back up to 25%, it can now be closed. Previously it required a 100% repair.
- Guilds can now change their emblem only once. There is no time limit on this; it can be done any time after the guild emblem is initially selected - however, it can be done only once.
- High level poison damages have been increased. Assassin characters should see an increase in their poison damages.
- You should now be able to melee while using /stick more easily than before, although it still is not a guaranteed hit.
- Players should now get their 50th level abilities and spells when they raise to 50th level. Really. We promise this time. Unlike the previous two times when we said we'd fixed this but really hadn't; now, we have. Also, chars who have already attained 50th level will be converted to have their 50th level abilities.
- When you claim a keep, that keep's guard guild names should now dynamically update when their cloak/shield symbol updates. Previously, they only updated when you quit and come back in.