Wasteland 2 Post-funding Update #53: Last Beta Update
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Now that we're getting really close to release, the inXile team has released another huge (5 gb) update for the beta version of Wasteland 2, which should be the last update before release and is the subject of the latest post-funding update for the game. Here's a couple of snippets:
New Code Update Live For All Backers
In Kickstarter update 51, we announced that we were opening up the Early Access version on Steam for all backers. Some of you jumped in and started playing, others said they want to wait until it's complete before experiencing it. Whichever camp you're in, the code update has been pushed to Steam and is patiently waiting for you. This will be our last code update before the game is finalized. Quite a bittersweet moment for us.
We are still improving the game on the way to our release date. So with the update after this one, you'll get all of the fixes and polish that is ongoing, which will have a day 1 update for physical disc backers. If you're receiving your copy in a digital format, the first download will be for the day 1 update and final game.
What's New in this Build?
When we pulled the changelist from our source control (since the last update), it was 551 uncurated PAGES of bug fixes, polish and iterated features. This list has been reduced down and can be read in its entirety (but why would you want to do that?!?) here. Some of the main things you'll notice in this build:
- Huge balance pass across all elements of the game
- Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
- Added a mini-map
- Lots of new optimizations to memory and load times
- Tons of new UI improvements (visual and functional)
- New audio added across the board (weapons/enemies/ambient/player events)
- Large visual effects pass in all levels
- Oh-so-much general clean-up/polish and iteration