Scott Herrington Interview
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Q: Tell us about the PvP concepts. How do they differ from PvP servers in EQ, PKing in UO and RvR in DAoC?
A: First and foremost, Shadowbane is a PvP based game. Our whole concept and game systems are built on that premise. In other games, PvP caters to a minority audience, usually integrated as an afterthought. Because of that, many times the PvP experience suffers because it's not the focus of the game. The PvP aspect that we're focusing on is just a part of the bigger picture, which is Guild vs. Guild (GvG) warfare; it all centers around the kernel of PvP being the focus of Shadowbane.