Warhammer 40,000: Dark Millennium Online Preview
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At the same time, Dark Millennium will depart from World of Warcraft in ways that should set itself up as enticingly distinct. Firstly, the 40K universe inherently requires an aura of brutal seriousness. Anyone sick of dancing gnomes and flowery elves need not look anywhere else. Secondly, several mechanics of previous 40K video games will make their appearance, mechanics not often associated with MMOs. Squads and vehicles, both central components to the tabletop game, will be central components in the video game as well, though the exact incarnations of either is still murky.
And while many MMOs use a point-and-click style of aiming, it seems Dark Millennium will be going down a more realistic path since manual aiming has been speculated for a while, and an aiming reticule was spotted in the official trailer for just a second. Lastly, and perhaps most interestingly, Vigil has stated there will be no 'non-combat' classes, ensuring that anyone, no matter what primary role they serve, will feel right at home mowing down waves of chumps with a flamethrower and a chainsword.