Diablo III Q&A
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How is the length of the game and replayability compared to D2?
Randomized monsters, environments, events, items, etc. Biggest issues of D2, path of least resistance to the best items was a very short one. In D3 those issues will be resolved, Magic find will be less important in D3 so that replayability wont just be based on stacking magic find and going on mephisto runs constantly... spreading content out equally, praises WoW quest system in that it gets you to do more than grind one monster forever, working on systems that will remove the repetitiveness.
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New currency system? Gold never really was used for much in D2?
Reason why gold lost value was because you got so much, learned a lot of lessons from it, learned from WoW too, lots of ideas in mind, we would very much like the currency to be much more meaningful, and want players to be able to use gold as currency as opposed to stone of Jordan for instance, looking into it.