Dead Island Dev Build Released on Steam by Mistake, Day 1 Patch Changelog
-
Category: News ArchiveHits: 1715
For all of those that have been scared by this report, there does appear to at least be some good news, as Destructoid reports that the title's day 1 patch will contain over 37 fixes:
'¢ Fixed map synchronization when player joins during map load.
'¢ Fixed saving player re-spawn position when playing in co-op mode.
'¢ Fixed occasional inability to complete sidequests in Laboratory.
'¢ Improved enemy awareness (zombies).
'¢ Fixed occasional bug with NPC's hands bend (IK)
'¢ Fixed spawning enemies in some quests after joining co-op game.
'¢ Fixed showing locations on invisible NPCs.
'¢ Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
'¢ Fixed displaying gather rings near some doors.
'¢ Fixed enemy reaction to fire.
'¢ Fixed enemies' health and stamina bars in co-op.
'¢ Fixed filtering of games in lobby.
'¢ Volume of pickup's engine has been increased.
'¢ Fixed a number of issues causing game instability.
'¢ Fixed the switching of maps upon player death.
'¢ Fixed enemies unable to reach the player on some arenas.
'¢ Thrown items cannot be picked up by co-op players for five minutes.
'¢ Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
'¢ Fixed animation glitch when trading with team members.
'¢ More than one player can use a ladder at the same time.
'¢ Fixed stomping execution animation when target's attacked by a second player.
'¢ Fixed the infinite respawning of shooting enemies.
'¢ Fixed not hiding menu if players die inside a vehicle.
'¢ Fixed item level calculation when playing New Game Plus.
'¢ Added information about players requesting pause in co-op.
'¢ Fixed A.I. animation glitch after fast-traveling or using a map portal.
'¢ Added distinction between quest checkpoints and other types of saves.
'¢ Fixed bug causing all inventory to disappear.
'¢ Fixed reloading and kicking. After the clip goes in, the reload is a success.
'¢ Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
'¢ Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
'¢ Health regeneration is disabled during grabs.
'¢ Focus on items in shops not changing after selling or buying.
'¢ More HP for NPCs in escort missions.
'¢ Butcher enemies won't spawn at all during escort missions (hooray!)
'¢ Fixed tracking after loading checkpoint.
'¢ Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
One can hope any additional problem will be solved quickly.
Thanks, Rock, Paper, Shotgun.