Two Worlds II Preview
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Our tour of Two Worlds II's fantasy-filled open world - sort of like a virtual sneak preview of a holiday abroad - takes in locales as exotic as medieval, Persian and oriental style cities, as well as dour swamp, beach and island areas. It's all suitably varied, and the open world vistas are great. Even the motion capture work - easily fluffed - looks top notch. Horseback riding - one of the first game's key components - returns, but this time it's is supported by some quality animations. Reality Pump and TopWare have drafted in the services of the same equestrian mo-cap studio (yes, that's right, a mo-cap studio dedicated to horses) used by Ubisoft for the Assassin's Creed games. You buy a set number of horses, apparently, and a set number of animations. Bizarre.
Also bizarre is the idea that sex scenes are mo-capped, but they are. "There's a sex scene in the game and two people acted that out," James says with a smile. "It's just the actual motions; them kissing and moving around. It's not full-blown, triple x or anything like that. There's a point where he [the player character] catches somebody - it's actually a quest - and you stop this guy - his wife's cheating on him. And she ends up dying, and you have a choice to kill him or not. And that's one of your light or dark choices."