Two Worlds II Preview
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In this way, developers say, Two Worlds II allows players to decide how much of a commitment they want to make to the game. For instance, myriad books placed on shelves may reveal themselves to be as long as 40 pages, contain different handwriting depending on the authors, and give you backstory clues or even open up a whole new quest.
While the role-playing is clearly being addressed, the guys at Topware also went out of their way to show us improvements to another problem in the first game combat. This time around, you can actively block enemy attacks in between slicing foes in two. Other highlights touted were sharper maps, easier horse-backriding capabilities, and a bountiful collection of islands to explore.