Two Worlds II Interview
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RPG Italia: How in-depth will the character interaction be? Like will the player be to choose who they want to be friends and enemies with, and will they help and hinder in the future?
Jörg Schindler: Actions of the player will influence the gameplay. For example if the player decides to pay a (toll) to one of the rogues in a city to keep it from being interfered with,the guy will insult the player during the next meetings and demanding even more money. If the player fights the guy right from the beginning and wins, this will dispose of the rogue right away. Moreover there are much more emotional contacts to a lot of NPCs which not only appear once but a few times in the game. Depending on the former behavior these NPCs will determine If they are friendly or not.