Star Wars: Knights of the Old Republic II Interview
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EUC: So, we'll start off with talking about the award-winning Knights Of The Old Republic II: The Sith Lords. Now, in my mind Knights Of The Old Republic II, was one of the best RPGs ever made. What, exactly, did you do as (lead designer) of the game?Spotted on RPGCodex.
CA: I was responsible for the over-arcing storyline, the area design and scripting of Peragus (and the Harbinger), the polar cap of Telos, the initial first stage design of Nar Shaddaa (up until the point where you leave the planet), Nihilus's warship, and Malachor V. I wrote all the companions and a good chunk of the companion's special sequences/vignettes in the game, scripted a bunch of sequences and quests, and did layouts of the maps of the areas as well as populating them once the artists finished the areas. I was also slated to do the HK-50 droid factory on Telos, but that was one of the locales that didn't make it into the final game.