The Lord of the Rings Online Developer Diary
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Category: News ArchiveHits: 832
One challenge with having one file define every aspect of a quest is that it becomes an extremely complicated file. Having taken a look at our sister project's toolset, we used a scripting language to create a quest editor. The Editor gives us a visual representation of the structure of a quest, and lets us build and edit them through drop-down menus and dialog boxes. Every time the quest technology changes, the tool has to change with it. A scripting language was chosen because its scripts are easier to change, ensuring that updating the tool would not itself become an obstacle.