Space Siege Preview
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Along with a basic set of stats, one of the chief ways you develop Seth is by adding cybernetic improvements to him. More correctly, Seth's development depends on which ones you add, and how many you add overall. Each new implant makes him less human, and this impacts how the story unfolds. Survivors onboard the ship begin to react differently to you as you become more machine, and a big part in determining which of several endings you see depends on how human you wind up. In another interesting turn, the more implants you add, the easier the game gets. Not to the degree of suddenly becoming simple, but if you choose to stay human, expect to face an increasingly difficult challenge.
Seth's two skill trees offer the other means of tailoring him to your play style. As an interstellar adventurer he gets to specialize in combat and engineering. Each tree offers three or so branches with a few spurs and stretch at least five levels deep. It will be possible to completely fill one or the other by around three-quarters of the way through, of course at the expense of doing anything in the other. For the demo Seth had combat skills equipped that let him do things like a powered-up shot and a close combat attack to use against a swarm of enemies surrounding him.