Space Siege Interviews
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Q: What specific lessons have you taken from the development of the Dungeon Siege games and applied to Space Siege?
A: We learned that longer games aren't as good as games that have a strong focus on character and story, and that are really well crafted and polished. We have really learned to focus ourselves much more than in the past, and really pay attention to the little details. And we've quadrupled our effort to bring the characters in this world alive, and have focused on world-class dialogue and voice acting. These things were luxuries before. Now they are a necessity.
And a snip from CVG's Q&A:
While Space Siege will be frenetic, pacing is also set to play a major role. "In Dungeon Siege, it was all about using melee and spells to push through tons of enemies," explains Taylor.
"Space Siege's combat is far more tactical. You'll go into situations where you encounter aliens and you won't just take out your biggest gun and start blasting them. There'll be combat that's as frenzied as you saw in Dungeon Siege, only there'll be far better pacing this time around. One minute you may be involved in a really intense battle, the next in one that requires strategy."