Fable: The Lost Chapters Previews
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In standard RPG fashion, you kill and you get experience points (each mob drops green experience orb, which can be multiplied depending on the combos you score during battles). Gain enough experience and you can level up and acquire some skills (most of the true skills are from the magic tree like berserker for the warrior, which feels you with rage and powerful attacks for a limited time, while the other trees contain certain attribute points). In atypical RPG fashion, the decisions you make, as well as the type of combat you engage in, may have a bearing on your look. Become a melee specialist, and you will find that each battle may yield a new scar or two. And yes, you will need certain attributes to wield certain weapons. Ironically, as a young mage, you may find that you rely on a melee weapon while charging spells, but even though you do some melee work, you do not seem to gather the scars that a melee specialist does.
And a snip from ActionTrip's article:
The other thing of note is the excellently designed interface for the PC version, which is just as seamless (if not more so) than the Xbox controller configuration. I don't know if it's my experience with the mouse and keyboard combo (though to be honest, I've played all the good Xbox games, so I'm not unfamiliar with the gamepad), but I have executed moves and strategies much more efficiently on the PC. Personally, this makes the combat system even more fun, and considering that a great portion of this title focuses on combat, this is truly good news for PC gamers.