Fallout 1 & 2 Mod Updates

No Mutants Allowed is reporting on a slew of updated mods for both Fallout 1 and Fallout 2. Including a new Fallout 1 combat mod called Fallout Revisited and updates of the Fallout 1 High Resolution Patch to 1.1, the Fallout 2 High Resolution Patch to 1.5, the Fallout 1 NPC Mod to 3.4 and the Fallout 1 TeamX Patch to 1.3.4. Patch notes for 1.3.3 to 1.3.4:
Generic bugs:
- Fixed duplicated string numbers in obj_dude.msg, combatai.msg, pipboy.msg (tell-me-about, combat taunts, holodiscs data).
- Fixed broken NPC's comments in 1.3.3 patch.
- "Mr. Handy" robots now correctly use their guns (fixed wrong "Body Type" parameter).

Random encounters:
- Killing a child in the random encounter will affect your karma and Childkiller status now.
- Enemies in random encounters now don't carry weapons, they can't use.

Vault-13:
- Fixed infinite loop in Overseer's dialogue after "stupid" Dude became an enemy of the Vault.

Shady Sands:
- Katrina's reply to "stupid" Dude is now displayed in dialogue window instead of message window.
- Fixed "bad" colors in "good" floating messages for guards.

Raiders:
- Diana won't show sequentially two branches of her dialog during the conversation. If you are a Garl's freind already you'll see "friend's" part only. "Stranger's" part will be hidden.
- Removed "smart" option for "stupid" Dude in Gwen's dialogue.

Junktown:
- Killian:
* fixed infinite money bug;
* it is possible now for "stupid" Dude to take a "Stop Gizmo" quest (there are options for "stupid" ones allover the dialogue, but only one time in one neutral option "[More]" IQ requirements were too high).
- Dr. Morbid:
* his dialogue with the "stupid" Dude no longer ends unexpectedly when Morbid asks about examination payment (added "stupid" options);
* he no longer starts examination after choosing an option "Nothing, just making small talk."
- Now you can't steal armor from Killian's guard (left from shop's door).
- Ring guard's ammo are now consistent with his weapon (10mm JHP).
- Marcelle no longer falls asleep during "Save Sinthia" quest.

Hub:
- Fixed rare "error" message in Cleo's dialogue.
- Kane now sends Dude off immediately, if he became an enemy of Underground, not after his dialogue with Decker (which should never be possible in this case).

Boneyard:
- Zimmerman's guard now attacks Dude if he tries to use something on him (like he does if Dude tries to steal something from him).
- Fixed infinite money bug with Smitty and Nicole.

The Cathedral:
- Morpheuses ammo are now consistent with his weapon (5mm).
- Zark, Cathedral Thug, and Slummer, Brainwashed member of the Children, no longer mixed up.

BOS:
- Now you can't enter BOS bunker by picking up it's door with the electronic lockpick.
- Returned bad reaction check in Kyle's dialogue which was lost in 1.3.3 patch.

Military Base:
- Sarah no longer says "Can you excuse us, we're talking here!", if Flip is not near her holding cell.
- Sarah no longer says "No thanks, I already have a boyfriend." to female player.

Removed incorrect fixes:

Random encounters:
- Lance the scout for Shady Shads can be encountered as an alive character. Not as a dead body only.