X-Men Destiny Preview
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Our heroics draw some attention and we find ourselves surrounded by a gang of enemies. They seem intent on throwing down and we're more than happy to oblige. In this demo the 'action' part of the action RPG equation seems disappointingly basic and doesn't stray too far from the uncomplicated God of War type blueprint.
Aimee is able to dish out light and heavy attacks with delayed button inputs altering the timing of each attacks, resulting in various combo strings. For the most part her powers are automatically integrated into these combos, but every so often she throws out a wave of dark energy to push enemies back or launch them into the air with a swing of her arm.
Defence is equally basic and boils down to either blocking or dodge-rolling out of the way of incoming attacks. Executing combos fills a meter which allows you to unleash your full mutant powers and make use of more abilities. Since our demo encompassed the opening moments of the game we didn't have much of the abilities unlocked beyond a pretty cool homing flip kick.
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Worryingly most of the missions in the demo boiled down to killing a specified number of enemies and then reporting to a checkpoint. It's a little disconcerting to have every mission boil down to mindless button mashing but we're hoping the later missions aren't cut from the same cloth.