Fallout Developer Profile - Chris Avellone, Part Two
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Q: What was it like being part of the Fallout team?
A: It was great! Wow! It was the best! Man, the times we had! The hookers! The blow! It was a non-stop orgy!
But aside from the hookers and blow, I wasn't part of the original Fallout team. I was asked, but couldn't join at the time. One of the worst decisions of my life. Except dating Scandanavian girls. Don't date them. Especially if they're A-type personalities, who'll take any form of compromise in a relationship as weakness and go for the throat with a battle-axe. This is based solely on my experience with Odin's Mom, I swear.
Being on the Fallout 2 team was )cool) in the same way as being one of the survivors who stormed the beach during the Normandy invasion was )cool.) Nothing builds camaraderie more than being at the frontlines to get a game done as fast as possible so your company didn't go under. I cut many man-months off of Torment to give my soul up to Fallout, and then switched over and ran the same ragged pace on Torment until the end. During that time, I fought in the 1st Shogo Rebellion (where nightly sessions of Shogo playing was formally protested with colorful metaphors by yours truly), served alongside First Lieutnant Dan Spitzley during the Documentation Cessastion of Vault City, marched with Captain Weenis during the scripting of New Reno, and was part of the Trail of Editing, where many manhours were spent editing badness out of the scripts.