Fallout Developer Profile - Tony Oakden
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Q: Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren) ?
A: I was producer on Fallout-Tactics. Most of the fans seemed to feel this was not a proper Fallout Game. I kind of disagree I felt most of the important elements where there (compared for example to the PS2 Fallout Game that came out!). We faithfully recreated the SPECIAL system, Perks and as many of the weapons that we could. WE took out the speech stuff as we just didn't have time to fit it all in with the squad based combat. However I admit the story was pretty linear in our game compared to F1 and F2. As producer my role is mostly project management but I did also advise on some of the design issues and I did some programming too.