Mass Effect 2 Preview
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Other weapon types are fine-tuned as well, fitting more snugly with their tactical roles. The assault rifle is a more effective suppression weapon now, and the shotgun's even better at close-range no-brainer mop-ups. Despite the extra options on offer, however, I still manage to lose my biotic squad member pretty early on. Well, I don't lose him - it's just that I'm unlikely to find all the bits needed to put him back together again, since I've taken the back of his head off with a sniper bullet as he dodged into my line of fire after a pounding from several Asari bodyguards.
The squad AI needs a bit of polish judging by a few similar problems elsewhere, somewhat reducing the sensation that these troops are the very best that the galaxy has to offer, but I'm also suffering from the sniffles at the time of playing, so it's possible that dropping a high-velocity round into an ally is my fault after all. Plus, the game's not out for ages, so they're undoubtedly tweaking things as I type. No great shakes either way - downed squad members are out of the picture for the rest of the engagement, but make a miraculous recovery afterwards.