Divinity: Original Sin Beta v1.0.228 Changelog

Divinity: Original Sin's 1.7 GB alpha-to-beta update has been released, and Larian has published a comprehensive changelog on their official forums. There are quite a lot of new features and abilities to parse here:

CODE:
- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video

CODE FIXES:
- Big optimizations to loading times
- Big optimizations to memory usage of game client
- Higher precision for projectile previews
- Fixed encumbrance problem
- Fixed big memory leak concerning effects
- Ally join allies in combat within sightrange
- Made sure that when picking up item from the ground that are already inside inventory, their is still a log about it
- Changed sneaking AP cost
- If you drag an item from your equiped slots to your inventory, it gets set in the first available slot
- Fixed character creation screen popping too fast
- Fixed jitter when swapping gender in character creation
- Fixed crash when summoning air elemental
- If you cast a "breath" attack spell from behind an object (e.g. a chest or counter, etc) then it will do dmg
- Fixed door vulnerability
- Fixed problem where you could use Rush to get past doors
- Fixed sneak issues in combat
- Fix where you didn't get XP for charmed kills
- Fixed a lot of situations where connections could fail
- Fixed attachments being attached to wrong skeleton
- Fix where casting non targeted skills (fear) would give a incorrect combatlog message
- Fix for NPCs not reacting when lighting fire to oil, etc..
- Fixed wrong previews for splitting arrow
- Target skill radius fix
- A big optimization to how the game shroud is synched to the players
- Small network improvements and extra logging
- Fix for not seeing if an item pickup will be considered stealing when pressing "alt"
- Changed combatlog on item pickup (will now be listed as stolen if so)
- No more tooltips for destroyed items
- Force clear UIDialog when unloading level
- Changed the check for the closing of container inventories
- Fix for Infectious Disease Radius
- Skillbar will be disabled on death now
- Removed wet effects for items
- Companions can't engage dialogs
- Added "need identifying glass" to identify string
- Added better barter trade tooltips
- No longer identify and repair price if trader is not skilled enough
- Fixed amount, weight and value in shop tooltips
- Increased durability loss when hitting objects
- Sight checks are done correctly now for dynamic objects
- Invisible characters don't flank or trigger attack of opportunity
- You can highlight targets in "fog of war", but you cannot directly attack them
- Fix for sheath/unsheath for combat
- Quiting game while server was loading would cause game to hang forever
- Skills in skilltree are now ordered alphabetically
- Only show playerlights for active players
- Changed secret system, added secret markers to journal and minimap
- Disabled Depth of Field in combat
- No highlights for invisible objects
- A hit without damage doesn't interrupt a character now
- Overlay materials are applied to effects now
- HP increase fixes when character gain talents or constitution...
- Fixed problems when teleporting character across levels
- Added more info to the loading screen
- Added progress bars to the loading screen
- Request removing of attached effects as soon as a character dies
- Fixed jitter when sitting
- Fixed preview for cone spells
- Fix for Attack of Opportunity previews not pointing the right way
- Fixed crash when fleeing combat with no available waypoints
- Saving throw for death removed
- Bumped savegame version
- Fixed non logical "Not enough space" issues while dragging items
- The camera will no longer keep scrolling when a message box pops up
- Dying in smoke will not make you invisible
- Fixed several flow issues when joining/disconnecting during dialogs
- A lot of minor stabilisation fixes

UI:
- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI

MULTIPLAYER:
- Always allow a client to connect to its local server
- Made adaptations so connections to local client/server will not go through the networking layer.
- Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected
- Avoid client always enabling UPnP, even when connecting to local server or a LAN address
- Avoid connecting / staying connected to NATPunch server if not required
- Various other small improvements and tweaks
- Fixed minor bug causing local client to be identified as NATPunch server

DESIGN:
- Fixes to item names, NPC dialogs and in-game tooltips
- Fix: charmed characters cannot target you anymore
- Fix: AI should move if it cannot see or hit its target
- Updated descriptions of abilities
- Updated descriptions of skills
- New Witchcraft skills:
+ Oath Of Desecration
+ Malediction
+ Enfeebling Touch
+ Bloodletting
+ Blind
+ Absorb The Elements
+ Summon Undead
+ Summon Armoured Undead Decapitator
+ Destroy Summon
+ Vampiric Touch
+ Drain Willpower
+ Mass Weakness
+ Horrific Scream
+ Enfeeble
+ Death Punch
+ Invulnerability

- New Warrior skills:
+ Draw Blood
+ Crippling Blow
+ Helping Hand
+ Rage
+ Eroding Strike
+ Divine Light

- New Ranger skills:
+ Infect
+ Survivor's Karma
+ Ricochet
+ Treat Poison
+ First Aid
+ Doctor

- New Elemental skills:
+ Burning Touch
+ Cold Immunity
+ Bitter Cold
+ Headvice
+ Slow Current
+ Water Of Life
+ Summon Wolf
+ Midnight Oil
+ Wildfire (Haste)
+ Fortify
+ Bless
+ Farseer
+ Become Air
+ Poisoning Immunity
+ Shocking Touch
+ Burn My Eyes
+ Freezing Touch
+ Self Immolation
+ Invisible
+ Petrifying Touch
+ Smokescreen
+ Featherfall
+ Summon Bloodswarm
+ Electrified Immunity
+ Cleansing Water
+ Explode
+ Burning Immunity
+ Blessed Earth
+ Immolation
+ Remove Petrification
+ Mass Disease
+ Summon Spider
+ Lava Core
+ Nature's Curse
+ Make Invisible
+ Mass Slow

- Fix: should target invisible or sneaking characters
- New magic boosts and boost distribution for treasure generation
- Fixes to treasure (items dropped, magic applied, chances, tables, tables assigned)
- Fixes to default actions of items (pick up useful items, armor, equipment; open containers; use story and puzzle items)
- More items can now be destroyed, moved and picked up
- All mirrors are now interactable (display text)
- Better shovel/digging mechanic
- Folded shirts are no longer equipable, are just loot
- Treasure now drops potions other than just healing
- Victoria now has her own treasure table
- Pitchfork has stats now
- Fix: Key fix in abandoned cellar
- Iron gate in Esme's cellar now requires key
- Dungeon flamethrower guy now has better treasure
- Finding hidden item now plays effect on item
- Vase treasure and stats, can move and pick up vase
- Flamethrower skeleton now casts flamethrower cone spell
- Set container visuals for different containers
- The hole in the graveyard was too obvious, now requires digging
- Creating certain combos (res potions, arrows) has become a bit easier
- Stone cathedral guardians
- Renamed Jahan's Shirt to Jahan's Gambeson
- Updated Dietmar fight
- New scripts for enemies that heal and fix allies
- Fire mound near Charred Plains
- Charred Plains fight
- Shepherds and wolves fight
- Updated Sparkmaster fight
- Updated Evelyn's hideout
- Moved and removed books
- There are now recipes and lore books in Cyseal
- Braccus fight
- Church fights
- Created water arrows
- Melee enemies avoid heroes with the Stench talent
- Defined what tooltips should show when you hold ALT and what tooltips only show when you mouseover
- New char presets
- Hair colour names and skin colour names
- Treasure tables for luck
- Weaver has trading table
- Fix: Cyseal enemy level distribution
- Fix: archers could still shoot old targets (who could be dead)
- Short and long descriptions of presets
- Tutorial dungeon and start of Cyseal
- All staffs now do a type of elemental damage
- Item combos with rings now only work with "Jeweller Kit" and not normal rings
- Fix: All rings and amulets and belts should be wearable, not just the ones with stats
- Portraits of characters
- Uniform of Cyseal Soldiers
- More traders: can now trade with most NPCs
- Animals don't trade
- Rats now give hints and lore about the world
- Renamed some keys
- Renamed enemies
- Added digging in the graveyard
- Fixed and improved Headless Nick quest
- Improved crab summoner in Black Cove
- Minimap updated
- Added HasMetParty call to story
- Added more guards to Cyseal area
- Fixed a lot of issues in companion dialogs
- Fixed problems with traders on market
- Fixed issues with AI mesh on a lot of places
- Added more affection flags to characters
- Changed infected dog dialogs
- Added reactions when pickpocket fails
- Change companion dismiss method
- Removed party dialog on death
- Certain animals will not spot sneakers now
- Fix meteor skill
- Fixed shroud issues in the End of Time / Homestead

DESIGN BUGFIXES:
- [Block] Game gets blocked if you kill Evelyn & then talk to Jahan about it, while combat is not finished yet
- [Gameplay] Vandalizing a door -> go into combat -> guards still want to arrest you, dialog happens but still in combat
- [Gameplay] One of the sparring legionnaires is invulnerable, stuck in combat with him
- [Gameplay] Cyseal - cant select esmeralda through pillar - have to move camera and cant even see her
- [Gameplay] Remove the puzzle_hidden script from all items, it doesn't use PERCEPTION
- [Gameplay] Smokescreen arrow has no positive effect for player and has no current use
- [Gameplay] Madora has a point in 'Fire Elementalist', this is no longer necessary
- [Dialog] Dialog correction regarding trespassing
- [Gameplay] Bellegar addresses Roderick as female & Scarlett as male
- [Gameplay] apples are tomatoes or tomatoes are apples - i m confused
- [Gameplay] Combat with 2h weapon -> AP costs (balancing)
- [Gameplay] 'Tong' has no name or description
- [Gameplay] Smelly quest stuff can be equipped - if intended, they need wearable models
- [Gameplay] The Lighthouse Horror summons wolves but you dont see them appear at all, they just appear suddenly
- [Gameplay] Spider eggs start sliding/warping towards the player when attacked outside of combat
- [Gameplay] Charmed target still attacks my party members
- [UI] Mouse problems when using Fake Fullscreen in Combat
- [Gameplay] When you leave Bellegar's Cave (in Cyseal), the character spawns next to the entrance when leaving
- [Gameplay] Closets in cyseal dont have tooltip or name anymore
- [Gameplay] Loremaster should say it needs an identifying glass
- [Gameplay] Black bill polearm is an axe
- [Gameplay] Charm skill - when an npc comes out of charm he still hits his buddies in the same turn
- [Gameplay] [charm skill] Targets that were charmed and are hit by enemies of the player, keep hitting that target after being uncharmed
- [dialog] Immaculate 'Sowrdsman' typo
- [Dialog] Was in dialog with companion -> NPC which triggers a dialog passes and the dialog gets stuck
- [Gameplay] Cyseal - if i get caught hitting the backdoor of esmeralda, the guard says i have butterfingers and will call the guards
- [Gameplay] Opening door to Evelyn's room in her lair does not trigger combat, this allows player to start picking off cultists
- [Dialog] Affection dialog logic mishap
- [Gameplay] The trap inside Cyseal Inn's cellar destroys the chest it is protecting
- [Gameplay] The Guards that apprehend me after stealing are Dark Cultists (Luculla)
- [Gameplay] After helping the three sailors to find a new job sailors and captain both are attitude 0
- [Gameplay] If a companion casts a damaging spell on himself, he throws out a warning as if player char attacked him
- [community] Cyseal - mayor should come down again if you dont join him upstairs to see his library
- [Graphics] No mini-map & map for 'Mirror Dungeon' in Cyseal
- [CYS Upgrade] When you find the Reveal Spell in Evelyn's house, there should be a journal entry.
- [Gameplay] Banter with companions still includes dual conversation even if the game option is disabled
- [Gameplay] The AoE attacks that the Demons do (the talking statues in Cyseal) makes them aggro each other
- [Gameplay] Can see NPC trigger event in distance, causing NPC to teleport from a location to another (Luculla)
- [Gameplay] No XP reward when you turn in 'Eglandear's quest'
- [Gameplay] Cyseal - the table outside esmeralda s house is really a chair and you can sit inside of said tablechair
- [Gameplay] If you say "en garde!" in dialog against a guard (after talking to him unsheathed) he calls for a guard to save him
- [Gameplay] Secret hatch in black cove gives exploration exp twice ?
- [Gameplay] Cyseal - blood feud - i ve killed victoria and cecil still has dialog about driving him away
- [Gameplay] If you fail to destroy Snorri's object he doesnt do anything & quest doesnt close
- [Gameplay] Buying Victoria's amulet breaks quest
- [Gameplay] Snorri's Tombstone got thrown IN the floor
- [Gameplay] Resurrect skill is linked to 'Way of the Ranger'
- [Gameplay] Inspire skill : buff icon has no tooltip info
- [Gameplay] Warrior skill Rush never knockdowns a target
- [Gameplay] Fumble 'Beauty & The Beast' quest: if you get the quest & then kill the troll, the quest does not close
- [Gameplay] Get into combat for a brief moment when attacking spider eggs, then get out immediately after
- [Gameplay] Kelvania has empty dialog nodes
- [Gameplay] Cyseal Northern Cave -> water plane issue? Water sounds playing when walking
- [Gameplay] Right-click on bloodstone -> empty message box appears
- [Animation] Beam effect from "healing stone" at Evelyn's clinic does not disappear
- [Gameplay] Cyseal - healing patients - they are standing in their chairs
- [Questlog] No questlog update when you ask Aureus about the expidition to the undead church
- [Gameplay] Thelyron's patients quest: patients models just standing there if u dont complete quest at all
- [Gameplay] Selecting a hired follower and trying to have a dialog with an NPC with him, breaks the dialog
- [charm] If you hit a guard that is charmed, he says AD not to hit him
- [Gameplay] When in Hall of Heroes (Planeshelter), the map shown is incorrect
- [Gameplay] Wrong placement of parchment from dying orc in Black Cove
- [Gameplay] Lighthouse cellar stairs (Cyseal) often do not allow the player to enter the cellar
- [Gameplay] Prisoners should not join the battle. they did not move or do anything until its forced end turned
- [Animation] When lying down on devices/furniture, the model of the player does not always correspond to the object's model
- [Gameplay] Can interact with all bookcases, except with the 3 shown here (Cyseal)
- [Gameplay] At the shore there seem to be misplaced Stardust plants (Cyseal)
- [Assert] Assert during combat: esv::OsirisCharacterFunctions::CharacterMoveToCharacter is used on an invalid character!
- [Gameplay] AD about Evelyn's death in Evelyn's hideout is triggered incorrectly
- [Gameplay] NPC stuck at Cyseal Market
- [Gameplay] Cyseal - the guards at top of the bridge are saying good to have you back when i pass the first time
- [Gameplay] Have to drag-click the tombstone (while having enough STR to do it) in order to open it, clicking does not work
- [Graphics] The chicken in Cyseal Market is clipping in the stool, no longer standing on it
- [Gameplay] Charlene (citizen in Cyseal) is not killable, doesnt take damage & doesnt go in combat
- [Gameplay] Cyseal - fish thief - if you let him steal and dont tell the guards, the vendor should reduce his attitude
- [Gameplay] Sheathe mechanic on councillor Jake does nothing
- [Gameplay] When you rehire madora , the dialog stays open and the first option that hires her is replaced by the one to fire her
- [Gameplay] Orc Shaman tries to cast lightning bolt on Scarlett, even though Scarlett is far off & not part of the fight
- [Gameplay] Skills: target skills that use weaponrange also inflict status on self when in close range
- [Gameplay] You can complete the 'Lost Love at the Lighthouse' quest twice in a row
- [Gameplay] Lightning Strike does not trigger the electrify effect on surfaces
- [Gameplay] Casting invisbility near objects also makes those objects invisible
- [Combat] You can cast offensive spells & Arrow abilities on yourself
- [Dialog] AD says "awfullt agitated" -> needs to be "awfully"
- [Gameplay] your companions say ouch if you hit then with AE spells in combat
- [Gameplay] Cyseal - snorri tomb - dialog type : could've be(en)
- [Dialog] Conrad dialog lacks a question mark
- [Gameplay] Deer has stub dialog
- [Gameplay] Every time youre near a buried treasure the currently leading character yells "Careful! I spotted a trap."
- [Gameplay] Player characters have empty entries in combat log dialog when pulling levers/fixing puzzles
- [Gameplay] If you attack the guards during AD, they finish their AD in combat
- [Gameplay] Cyseal - 2 guards that are supposed to run together can get separated but still talk to eachother
- [Gameplay] Cyseal - mortician - there are books on his chair, which dont move if you move the chair
- [Gameplay] Cyseal - you can drag ishmashell allover cyseal
- [Gameplay] Character does not sheathe weapon after dialog with NPC where player char agrees to sheathe
- [Gameplay] Random spurting water placed in Cyseal
- [Gameplay] Cyseal - leggionnaires at the burial mound - you find out thelyron is the mastermind and there is no questlog update
- [Gameplay] Magic: Saving throws, resistances and setting statuses
- [Gamepla] Nick's Talking Head (Cyseal): can no longer talk to it, only pick it up immediately
- [Gameplay] Guard in the warehouse does not react to player opening door or moving in the southern storage room
- [Gameplay] In combat, when invisible - the enemies still follow you around
- [Gameplay] If you carve a tooth with a knife, you get an apparently ordinary arrowhead
- [SWENLIST] Farseer boost 500
- [SWENLIST] Rush doesn't take weapon damage
- [SWENLIST] Lower cost of bitter cold so you can chain it with ice shard
- [Gameplay] "Thug camp" on the path away from Bellegar, toward Evelyn's lair, needs a Player Comment
- [Dialog] Questlog update "Guards at the bridge" -> shown in between brackets
- Luculla - alfie escort quest - the log says Whoops! x died for each of them
- cyseal - councillor wife quest - last entry in questlog is stub
- [Tooltip] Type with action points
- [Gameplay] New DD after reading infected dog book
- [Gameplay] Community feedback about some quests that do not really resemble quests in the journal
- [Gameplay] New Source trader in Cyseal
- [Gameplay] Mirror dungeons: Created surfaces hurt the spawned enemies because they spawn in them
- [Dialog] Typo in dual dialogs 'All right' -> 'Alright'
- [Gameplay] Esmeralda says "So Jake was a sourcerer" but you don't know this yet
- [Gameplay] Bellegar and his followers do not fight back when they are in combat
- [General] Starstone situations should be a lot cooler everywhere in the game
- [Gameplay] Starstone lying at the entrance towards Luculla does not zap the player
- [Gameplay] Ranged Power Stance: currently has -25% hit chance, unlike the melee stance
- [Gameplay] Community: rename chest to evidence chest in aureus barracks
- [Gameplay] If you talk to 2nd henchman with your first henchman, his dialog progresses even though he says i talk to your boss
- [Gameplay] Treasure under the pink tree (north of cyseal) is gone
- [Gameplay] Guiding of players to left path instead of top path
- [Gameplay] Arhu no longer cares if you rob him blind when he is in cat form
- [Gameplay] When a character dies that has an exclamation mark (indicating a party dialog), the mark disappears after ressing
- [Gameplay] Lockpicks do not stack in inventory
- [Gameplay] Talking head quest: If you don't have the requested 6 gold to hire the crowd warmer the dialog reflects that fact, bu
- [SWENLIST] Wulfram trading table ?
- [Gameplay] While Evelyn is talking, the cultists around her are in combat with the player and moving already
- [Cyseal] Guards at city gates should have Hi and Bye ADs
- [Gameplay] Cyseal - mortician - if you fail the CIR check, let him confess if ledger is in inventory and read
- [Story] Issue with crime scene info
- [Gameplay] Cant leave Braccus Rex' area, AIgrid is blocking off exit
- [Graphics] Floating shovel in Cyseal graveyard
- [Gameplay] Zixzax at the well
- [Dialog] First dialog with Arhu at the Cyseal gate -> Arhu dialog is incorrect, starts talking about 'mines' and 'Alfie'
- [Gameplay] Evelyn's clinic star stone effect seems incorrect and not getting a party dialog after event happens
- [Gameplay] Homestead: if ice theme is picked, can not 'Return to central room' from observatory
- [Dialog] No 'leave' node on city guards when trying to get them to open the city gates
- [Gameplay] The Orcs in Evelyn's hideout -> Wave them off, then attack them when they are friendly -> still performing script
- [Gameplay] Asking "Duke of Ferol" about his relation with Esmeralda makes him drop a lot of attitude & attack you
- [Gameplay] You can trade with Zombie Jake
- [Graphics] If you manage to destroy doors with magical locks, the lock keeps floating in the air
- [Crash] Using 'Rain' on the burning chest in Cyseal does not work, chest keeps being aflame
- [Gameplay] Spawning location when using 'Cyseal Statues' Waypoint is off
- [Gameplay] Can pick up paintings that are hiding secret triggers, when you use lever this looks extremely buggy
- [Gameplay] Graveyard Tender -> he hits the bombers himself and player gets no chance to react before death
- [Gameplay] Siva at Cyseal: can dig up her daughter's grave when she is mourning at it -> she should go mental
- [Gameplay] Evelyn fight -> she joins too late, her AD is happening from too far off which causes her not to join combat
- [Gameplay] Can pickpocket animals, ghosts and elementals
- [Gameplay] Sam's collar is still in your inventory after you give it to him to complete his quest
- [Gameplay] Cyseal - graveyard entrance has tombtones without text and nothing interesting to do
- [CYS Upgrade] The Jake quest generally seems to work, but it misses some finishing touches and player feedback to make it really
- [Quest feedback] Oddities with Evelyn items regarding 'evidence'
- [Dialog] AD in Unsinkable Sam dialog 'chocker' -> 'choker'
- [Dialog] Unsinkable Sam dialog missing an 'a'
- [Gameplay] Pontius Pirate: picking up the bloodstone does not prevent the pirate from resurrecting
- [Gameplay] Line of sight issues with open gates
- [Gameplay] Little Bo Bertia quest: if you manage to take the gold from Roberts with a CIR, you cant give it to Bertia
- [Gameplay] Two chests north of Cyseal in unpassable AIgrid
- [Gameplay] Issues with characters in jail in combat
- [Gameplay] Get into combat with a guard -> the guard runs up to you and hits you once before starting turnbased combat
- [Dialog logic] I gave an item to Rodrick as Scarlett, but it was Scarlett that started a party dialog saying "thank you"
- [Gameplay] Cyseal - blood feud - there should be some sort of reprecussion for killing victoria
- [Gameplay] Evelyn can call for help from her "fellow guards", and a couple dialogue inconsistencies
- [Gameplay] Poisoned an Earth Demon and it damage it
- [Gameplay] Empty mug -> changes into Cup of Water
- [Gameplay] Undead archer in cyseal with no weapon equipped
- [Gameplay] When trying to lie down on an occupied object, the error message it gives make it look like object is speaker
- [Gameplay] Barred jail door gives line of sight issues, you should have full line of sight through barred doors
- [dialog] Lonewolf companion changes
- [Gameplay] Cyseal - lighthouse quest - when you tell on the guards after you give info, they pop out of screen
- [Gameplay] Grieving Orc quest -> the AD you get after saying you won't loot the body is incorrect
- [Gameplay]Ccyseal - entertainers at the fair - no quest log updates
- [Gameplay] The Councillor's Wife quest does not close after completing the main storyline quest in Cyseal
- [Gameplay] Legionnaire Lighthouse Quest: quest doesnt finish in journal if you make the guards go check themselves
- [Gameplay] Cyseal - taking cecil living area key gets warning but does not throw key back
- [Gameplay] After you completed "A mysterious murder" in Cyseal, a follow-up quest should appear in journal
- [Gameplay] cyseal - guards lighthouse quest - once they end up in the cook s house they are spamming old AD's
- [Gameplay] cyseal - legionnairs at lighthouse run at the lighthouse and yell ghost but he s in the cellar now
- [Dialog] Party dialog after stealing and killing an innocent -> no longer gives you bonus "traits"
- [Dialog] With Septimus (Esmeralda Guard) saying "About Jake's death.." triggers his "do you have evidence?" dialog
- [Gameplay] I have some issues with Yoranus