Warhammer Online: Age of Reckoning Preview
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RvR combat truly sets WAR apart from all other fantasy-themed MMO games, since it enables players to traverse the lands and participate in quests that include both Player vs. Player (PvP) and Player vs. Environment (PvE) types of gameplay within the same maps. Those who don't enjoy PvP competition can avoid it and maintain an exclusively PvE experience. PvP battles range from incidental skirmishes to large-scale orchestrated campaigns, and ultimately sacking the enemy's capital city. Mythic also made a point of stating that great efforts will be made toward creating an enjoyable competitive experience, rather than one where people easily dominate. In fact, players may choose to have entirely PvP based careers, gaining both experience and loot from battling other players. PvE quests support larger goals, undermining the enemy's agenda and gathering loot. Branching mission objectives also let players to select the outcome of their quest and the reward. Public quests allow participation from all characters within the same area so long as they belong to the same faction. For example, if a player picks up a public hunting mission, all players within the same area may spontaneously jump in and help out, gaining some rewards in the process.