Overlord II Preview
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As for the minions themselves, they're divided up into four types. Brown are normal, red are fire based, green are stealthy assassins and blue are zen creatures that heal. The AI that governs them has been given the most attention. They're much smarter this time around, I'm told. They will do what they're told and don't come across as, well, dumb Gremlins, like they often did in the original.
It's hard to tell from what we've played, however, how much of an improvement has been made in this respect. Sweeping the right thumb stick and in turn devastating villages and towns, instructing your newly convinced minions to tear apart tents, tables and all things celebratory (as well as fluffy bunnies), is a simple task. But later on in the game things will undoubtedly get more complex, and that impressive 50 minions on-screen cap will surely give the AI a tough workout. We have high expectations: an internal debug version of the game has seen 200 of the little blighters running around at once, without slowdown. With that in mind, any problems in the final build won't be excused.