Vampyr Interview
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DONTNOD Entertainment's horror-themed RPG Vampyr is the subject of a brief new interview on Examiner, during which game director Philippe Moreau answers a few questions about the game's combat system and the mechanics they're introducing to support it. An excerpt, as usual:
"On one hand, the combat uses conventional, low-level mechanics that players will be familiar with. It is based on movement and weapon move sets (with different ranges and timing), which requires positioning and anticipation to be used efficiently. The pacing is quite slow, letting the player read enemies' patterns and strike when they are vulnerable," Moreau said.
This is the foundation of the combat system in Vampyr, but that will not be all that is included in it, since a player's abilities will play a major role as well. Playing as a Vampyr has some immediate assumptions that many cannot ignore, and Moreau talked about several things that will use up your blood stock, something you should be mindful of.
"On the other hand, we've developed a very unique gameplay system to bring the Vampire side of your hero to light. For instance, the blood gauge is a 2 in 1 tool: it manages both your health and your 'mana'. Using Vampire powers and taking damage will both consume your blood stock. The Embrace is also a very Vampire-ish ability that allows you to bite an enemy in order to recover blood. These are two essential, intrinsic features of Vampyr's gameplay," Moreau said.