Two Worlds Interview
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Q: In this crowded market of RPG titles what will make Two Worlds stand out for gamers?
A: We tried to pay attention to what gamers want out of an RPG, for the most part we heard cries for mounted combat and no loading times and that's what we've done. You're able to fight on horseback with a number of weapons and magic. When it comes to load times, once you're in the game everything is streaming so if you walk into a town, no black screen of doom the door opens and you're in the bustling town. On that note, the world is very much alive, everyone has a job and they're carrying out their daily duties so it's you that has an impact on the world, not vice versa. If you decide to go into a town and start destroying things, people will react, you'll get bad reputation and probably be hunted down as a criminal. However, if you decide to do the right thing and help people in need, you'll be sought out as a hero. Every decision that you make ultimately has an impact on how the game plays out. Not only that but we've included multiplayer options that are totally free to play. I think that's pretty different!