Two Worlds Preview
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The combat in Two Worlds is all real-time and the camera will pull back to the third person perspective to give you a better view of the action. In classic fantasy game fashion, the fighting will be done via medieval weaponry and magic. Swords, bows, axes, and spells will all be present with what we are told will be a unique upgrade system. Similar to the way card games are played, spells can be mixed by stacking them upon one another. Likewise, weapons can be upgraded and enchanted. Magic in Two Worlds exists in five schools; fire, wind, earth, water, and necromancy. Necromancy, as you might guess, is somewhat of a dark magic that requires players to go on a quest to unlock. We don't know for certain, but it seems that unleashing necromancy on the world might have some devilish consequences. One interesting side note to the spell mixing is that once you create a new spell, you can register it online and name it. If you're the first one to do so, that's the name that will stick in the online world.