Age of Conan: Hyborian Adventures Preview
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Category: News ArchiveHits: 1097
The first thing I noticed was that there is no definitive "aggro radius" for a defined "combat cycle." According to the game's AI development team, they're trying to make creature intelligence a bit more flexible and interesting than the standard hard-coded combat routines that players are used to. Enemies in Age of Conan have sight, hearing, and olfactory senses. Yes, creatures can smell, which means that certain enemies won't be fooled by invisibility spells and opens up interesting gameplay avenues in which the player will need to mask, change, or eliminate their scent. Creatures will also try to judge what kind of a risk a player represents, taking into account how many there are and what sorts of equipment they're carrying, and decide their combat strategy accordingly. That means that a pack of wolves may attack a lone traveler but run from a party, and enemies may try to pepper a warrior without a shield with arrows rather than closing to melee range.