Divinity 2: Ego Draconis GC Preview
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We saw a very basic example of this in a standard goblin hunting quest. Richard of Aleroth offers up this little mission, saying he'll pay you for each goblin heart you bring back. You can simply accept the quest and get paid for your work, or you can read Richard's mind. It turns out he isn't going to pay you a fair price for the hearts. You can then cut out the middle man and go direct to the person he was going to sell them to or refuse the quest outright. Refusing a quest doesn't end it. If you're not going to do it, Richard will take off to do it himself. Later you might bump into him out in the forest, surrounded by goblins. From there, you have a few more decisions to make and the chain of quests continues.
We saw another quest that started as with a simple request to deliver a letter. Depending upon how you choose to complete the quest, people could end up dead, you could end up with a powerful amulet, families could be destroyed, or you might even end up having the blacksmith permanently jack up prices on you for stabbing him in the back. Sounds a lot more interesting than some of the simplistic events we've grown used to in most RPGs.