Gothic III Preview
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For example concerning the "one-handed" skill there could be special attacks against orcs or moves against certain monsters. The degree of detail is extremly high. At the wayside in front of Montera's gates there is an Innos-shrine that is modelled much more detailed than in Gothic 2. Stefan Berger also activated the Wireframe-Mode at the computers for the presentation in order to demonstrate how many polygones even the figures consist of. Despite the larger and more detailed areas there won't be any loading times. As already in the predecessors the whole world is loaded into the memory. To realise this process the developers resort to resource-saving techniques. Areas in the distance, for example, are displayed more simply. Kai confirmed that the world of Gothic will be four times larger than the accessible parts of the world in Gothic 2 and addon together.