Why The Witcher 3 Needed to be on Consoles
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Talking with VG247, CD Projekt RED's head of marketing and PR Michał Platkow-Gilewski explained why The Witcher 3: Wild Hunt is being released on PC, Xbox One and PlayStation 4. As it turns out with only PC they wouldn't have been able to reach a wide enough audience, and with the older consoles they couldn't have realized their full ambition:
(With The Witcher 3 we knew that we would have to reach a wider audience,) CD Projekt Red's Mical Gilewski told VG247.
(We needed to be on the new consoles and in particular the PS4, because a lot of people are attracted to them.)
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(It's only with the next-gen consoles that we can do much more,) he offered. (Open-world was something we've always wanted to do and we believed that was the missing element for this story. To make it truly immersive we had to let people explore it their way. We always wanted this but we couldn't because of technical limitations and because of the experience and size of the team.)