Age of Conan: Hyborian Adventures Interview
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GS: Before May 2008 AoC had one of the higher hype in MMO history, so what's the biggest mistake you have made that absolutely you wouldn't commit again at launch?Spotted on Voodoo Extreme.
That's a good question but it's hard to name just one thing we would like to do differently. I think many of the design decisions we made could have been done differently, while others worked very well. One of the things we have realized did not work out so well was the way items are handled in the game, their importance for character advancement and what impact they have on your statistics. We believe that this system should have been better and that it would have made the game last longer for many players. So in the next update we are actually launching a revamped item system that makes items matter more and have a much more clearly defined impact on your character.
GS: What's the actual subscribers situation for AoC and how many people work at the project now?
I can not comment on subscription numbers as this is sensitive information that we as a company do not share. What I can say is that we are seeing some very positive trends because of the direction we have taken the game in. The updates appear to have a very positive effect on players, we are happy to say that things are heading in the right direction. There is still a large team working on Age of Conan, both the live product and the up-coming expansion pack.