Fable II E3 Preview
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The most memorable of these features was undoubtedly our first encounter with the bard character who, after you meet him in the game, will come and find you anytime you enter a major city. He'll follow you around, he'll talk at you incessantly, and he'll sing songs about your recent exploits--regardless of whether or not they're things that you're proud of. In short, he's annoying enough after a short time to test the patience of a saint. That's probably why Molyneux, who's known to favor playing as evil characters in his games, seized the first available opportunity to lure this guy under a bridge and kill him. Problem solved. If you choose to do something similar you'll never encounter the bard again.
On this occasion, though, Molyneux hadn't been quite as sneaky with his assassination as he thought, and a few minutes later the city of Bowerstone's alarm bell's started ringing and he was apprehended. At this point he was presented with three options: Pay a fine of 500 gold, resist the arrest and get into a fight, or agree to community service. The latter won't involve repainting a school or repairing a broken-down playground, but it'll open up otherwise unavailable side quests that involve, for example, clearing a campsite of troublesome goblins.