Dragon Age: Origins Preview
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Conversations with NPCs conduct using traditional dialogue trees, which personally prefer to choose a mood, like Mass Effect and Alpha Protocol. As already mentioned above, sometimes the conversation will take you from the threat or persuasion, if it meets the relevant requirements of the attributes and skills squeeze. Including in-game dialogue is apparently more than the previous record, holding the game Planescape: Torment, but rather, however, are not so good. All questions are dubbed NPCs, and your character speaks only in combat (you can choose one of his few votes). As in Planescape: Torment and Baldur's Gate II, the conversation often interfere in your companions. Members of the team is also quite often talk among themselves.