Fable III: What We Want
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Choices Galore
Most games with morality offer only a handful of real choices throughout the experience that truly define your character as either good or evil. Often "evil" is determined by killing wantonly and, for Fable II, being good means donating money. What I want are choices. Real choices. Constant choices. It can't just be the player saying, "Yeah I should kill everyone I meet because I'm a jerk." These choices must have a major impact on the people of Albion.
Being "good" isn't about completing tasks for someone. After all, a greedy person might do a simple job to get money from someone. A good person sacrifices for the betterment of someone else and an evil person sacrifices someone else for his own betterment. Make those choices come often and appear on both a small and large scale so that I might make 50 moral choices in one game.