Fable II Knothole Island DLC Reviews
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The new content can be as brief as an hour or two if you run through the dungeons, but if you take your time and scour every inch of the land, it can take much longer than that. The most important thing is that, though there isn't a ton of new places to explore and quests to partake in, what is here is quite good. The dungeons are longer than most in the game, presenting plenty of clever traps and deadly ambushes, and there are tons of new items to collect. And you can finally don a proper piece of armor suitable for a hero instead of the random assortment of rags you're given in the main quest. Knothole Island is a darn good excuse to return to Fable II.
VideoGamer goes with a 7/10:
As a Fable II fan you'll get a solid few hours from the new island, more if you hunt around for treasure and try to get all the new achievements, and it looks very pretty (the snowy scene greeting you on your arrival really is quite stunning and the drastically different looking sun-drenched version looks pretty great too), but we won't be alone in wanting more. After Fable II left many players emotionally attached to the characters they'd met, simply playing new quests with your dog might be enough of a reason to hand over the 800 Microsoft Points, but for such a great game Knothole Island feels a bit too workmanlike. Knothole Island is a good effort but far from the standard the full game set.
And Techcetera gives it an "A-":
Knothole Island is too small to occupy your hero for very long, but it has plenty of worthwhile treasure hidden away there. The only thing to dislike about it is that there's not more of it! The bottom line is that Albion is such a great place to play, I'm going to take any opportunity I can to return there and enjoy more of Fable II, even if it's just a little jaunt on Knothole Island.