Fable II Reviews
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The twenty six hours spent with Fable II ended anti-climatically, but the journey towards that end was, for the most part, a pleasant one. When I first set foot onto the world of Albion, I felt like a kid in a candy store, toy store and amusement park combined into one; there was just so much to see and do. Making choices that would affect my character and the world around her was truly a unique experience. It's just unfortunate that the game exhausted what it had to offer before I was satisfied. No, Fable II isn't perfect, but don't let that be a deterrent. It's still a worthwhile adventure to embark upon, but just remember to keep your expectations in check.
The second is at GamingTrend with a score of 92%:
Fable 2 is an outstanding game that can't be missed this overcrowded holiday season. Go out, buy it now, and be happy that you did.
The third is at Gamesytle with a score of 9/10:
There are a million other aspects of Fable 2 we could talk about: your instantly loveable and incredibly well-animated canine companion, the juxtaposition of a childish world set upon a very dark theme, the emotion system used to express feelings of delight or anger or fear... What's important, though, is that Fable is an amazingly well-crafted and polished world that has traded the typical sandbox route of western RPGs for attention to detail and true character development. If you were left wanting more and wishing that the childish anticipation for the original had been rewarded, you've just had your wish granted. If this if your first run in with the series, you won't ever have to be disappointed.
The fourth is at Xbox World Australia with a score of 86/100:
Fable 2 is a vast improvement over its predecessor in every way that matters: there's more to do, the world is larger, it looks better, and the choices you make are much more meaningful. But Fable 2 also reveals the full scope of Molyneux and the team at Lionhead's new focus, which is heavily geared towards casual, non-RPG playing gamers who are content to play fetch with their dog or play dress-ups with their hero. It can be a pretty dramatic shift in places, and overall makes for a simpler, easier game than Fable, which is saying a lot.
Provided you aren't expecting an in-depth, stat-heavy RPG, Fable 2 can be a wonderful experience, and it's exactly the sort of game you make it, which is exactly what the developers want it to be.
The fifth is at PALGN with a score of 8/10:
It's worth remembering that the majority of the issues we have with Fable 2 are relatively minor, and, while at times they can be incredibly frustrating, they don't completely hinder what is otherwise a top notch game. While some more polish would have been nice, if you can look past the little things, then there's a lot to love about Fable 2. Watching your hero develop and change throughout the course of the game is genuinely a fascinating experience one that will see you coming back to the game to give it a second go, possibly even more. While again the ever talkative Peter Molyneux and his team at Lionhead haven't quite managed to fulfill expectations, they have still delivered an incredibly solid product that will engross experienced players and delight newcomers to the gaming scene.
And the sixth is at VGNZ with a score of 91%:
Much much better than Fable 1, it is has restored my faith in Peter Molyneux and Lionhead Studios. It's not without its faults but they are relatively inconsequential and I think Fable 2 has a mantle of better than good on its shoulders its not classed in the great game category but it may be seen in time as a genre defining game that achieved what its predecessor promised but failed to deliver. Highly recommended.