Dragon Age: Origins Previews
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Here's a little something from RPGamer:
So, what would happen if the player does not destroy the ashes? BioWare showed us. The previously slain party members remain alive, of course, but players can also take it upon themselves to truly clear a path to the urn's spot of holy ground, helping the aforementioned scholar in his ultimate goal. Just outside sits a High Dragon in his natural environment, not an easy fight, but one that must be mounted to make the urn's resting place safe. The dragon attacks with its tail, back feet, buffets with its wings, etc, and has quite a bit of health. After some developer magic, the party's rogue takes down the dragon in bloody fashion. The effects of leaving the ashes will be made known later in the game.
And a blurb from X360a:
With the presentation part over, we ventured out on to the show floor and got some hands on time with the 360 version of the title, and quite frankly, we were pleasantly surprised. I had got it into my head that this was going to be an awkward and complex game to control, when in fact, it was quite the opposite. I should note that it was fairly hard to get a true grasp for the menus and what not because the demo was in German and simply put, my German is shocking. The controls though feel really tight and responsive. You can switch between characters using the bumpers and assign certain skills to three out of the four face buttons, with the other being attack. Don't want to get caught switching skills? No problem; pull the left trigger mid combat and switch them up, activate spells and mess around in your inventory; it's as simple as that. Considering how complex the game is, it doesn't weigh up that way when you've got the pad in your hand, which makes us happy bunnies.