King Arthur: The Role-playing Wargame II Preview

The Examiner brings us a weekend preview of King Arthur: The Role-playing Wargame II, with quite a bit of added commentary from Neocore Games' Orsolya Tothand and Linda Bozoradi. On magic and hero customization:
Magic is another tool in your arsenal, and there will be powerful spells that you can cast. The more powerful and devastating the spell, however, the longer the casting time, so protect those poor Wizards. (They only D4 HP, after all.) Taking battlefield objectives will also grant access to special abilities can grant bonuses and/or access to special abilities.

Armies will have "some form of general, globalized magic resistance" to help them resist the effects of spells, although "the exact mechanics of the magic resistance system haven't been worked out yet," according to Orsolya Tothand.

Customizing your hero and making decisions is part of any role-playing game. In that vein, your character (Arthur) as well as hero characters and your armies can be customized and gain experience, levels, and the new abilities and powers that go with them. Also expect gear, armor, and weapon upgrades, in addition to artifacts and relics. (Neocore hasn't released a lot of specifics regarding this yet, but you can probably expect something similar to the original game and/or Kings' Crusade.)

The '˜morality scale' from the original King Arthur game is also returning, which measures your actions in 4 areas: '˜Old Faith', '˜New Faith' (Christianity), '˜Tyrant' or '˜Rightful'. Where you land in the morality scale will affect which abilities you gain access to and how your character progresses.