The Lord of the Rings: War in the North Preview
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This is followed by a short dialogue with Valerie the eagle (who sounds vaguely reminiscent of Patrick Stewart, but he's already in Castlevania: Lords of Shadow, so it couldn't be him. could it?) which employs the Mass Effect-esque circular dialogue choice-maker. I'm sure this dialogue ring has a cooler name, but it's escaping me at the moment. They should call it a Mood Ring.
So after Valerie flies off to do some eagle stuff, our heroes are left to traipse through the forest on foot. Here we see a few key differences between the three characters. The elf sees some footprints through the woods that the others missed which leads to a hidden treasure chest. The human finds some magic mushrooms that he harvests to make into health potions. The dwarf senses structural instabilities in rocks, and smashes through the weak walls with his axe, leading to even more hidden treasure. There's a lot of hidden treasure in this game, apparently.
The treasure from chests and fallen enemies is often equipment for your characters. There's the typical RPG head/chest/feet/arms/legs equip slots like in an Elder Scrolls game, so it's not too big of a learning curve for experienced players.