The Witcher 2: Assassins of Kings Preview
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Not only does the conversation involve Geralt and the executioner, but the crowd also reacts: New people come into or leave the conversation, and the executioner even flips the switch to hang an Elven woman. These dynamic conversations are the developer's primary reason for creating a new engine, since the Aurora Engine couldn't provide the movie-like, dramatic scenes that are present in The Witcher 2.
The final demonstration highlights one of the boss battles: a giant, squid-like creature. The basic action-RPG controls are switched out for Quick Time Events (QTEs), which pop up at certain points in the fight. Geralt has to get the creature to smash a bridge above it to pin it down so he can jump in for the killing blow. The results surprisingly resemble God of War for the more sedate-feeling action-RPG genre.