The Witcher 2: Assassins of Kings Preview
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As a genre, RPGs should be all about the story and have traditionally been attractive to players who might lack some of the skills needed for action games. If you're the sort who is likely to stumble your way through every combat encounter, an easier combat mode has been added just for you. I'm not really one of those people and this feature appeals even to me. Sometimes, I just want to know what the story of a game is and it's nice to see game design which can cater to that if I so choose.
The dialog system from the original title, with time restrictions in certain conversations that force you to make a choice quickly, returns. CD Projekt promises ambiguous choices will still be a big part of the game and that consequences for decisions will be felt long after they are made.