The Witcher 2: Assassins of Kings Preview
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(Prison Break) was the first of two areas we were shown with the games protagonist, (Geralt of Rivia), chained up in a dark dungeon. The first thing we noticed were the great visuals. Geralt's character model was highly detailed with some really cool scars featuring on his back. Anyway, in true gaming fashion, Geralt soon gets himself free and makes his way through the dungeon. Lighting appears to be a very realistic and important feature in The Witcher 2. The way in which the lights flicker and cast shadows is highly impressive. Blowing the lights out creates darkness giving Geralt the opportunity to pass by guards unnoticed, adding a nice stealth element to the game.
As Geralt makes his way through the dungeon he encounters an armed opponent and a fight ensues, it is at this point that we notice the minimalistic user interface. The UI is pretty much non-existent throughout the demonstration and makes for a cinematic experience. The UI can of course be turned on, but even then there is just enough on screen to let players know battle stance, health and so on.