The Surge Interviews
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Focus Home and Deck13 were busy showcasing their upcoming RPG The Surge on the show floor of Gamescom this past weekend, and that has led to the availability of a few new interviews with lead game designer Adam Hetenyi. First up is this Q&A on FextraLife:
FL: Do all weapon components have to be harvested off enemies, or can you find/craft unique ones?
Adam: That’s a good question. It’s definitely both. If you see a guy wielding a weapon you can chop his arms and get a blueprint for that weapon. The components you need to build them can be found from exploring. We’re not planning to have blueprints just sitting around in random spaces, we want to have contextually relevant situations where you can get those things but some will be found, some you’ll take from enemies if you decide you want them which I think is pretty cool and the same can go for components. There could be some rare components you can only get by killing a particular guy in a particular way or on the other hand it could be like a Titanite Slab where you have a few limited ones in specific scenarios like opening up a secret area or doing a certain thing like continue a big quest line.
And then we can jump over to two video interviews spanning over 11 minutes of commentary, courtesy of PLAY! and PlayStation Clan: