CD Projekt Comments on The Witcher 2: Enhanced Edition Cinematic
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"It was a huge budget. But we probably can't tell how big."
Pretending we didn't hear, we pressed him. Half as much as the Xbox 360 project cost - a full year's wage for a full team of developers?
"No, no!" denied Badowski. "But it was a significant part."
"For sure that was the most expensive asset we ever created," chimed head of marketing Michal Platkow-Gilewski.
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"We started working on our intro before Techland made the Dead Island trailers," Michal Platkow-Gilewski told Eurogamer. "We admire what they did, it was great work, but it's not the case that we saw that and said, 'Wow we have to do the same.' Especially as, you know, killing people in our CGI - if it played from the end to the beginning in reverse order that wouldn't look so cool."
Badowski said the video was commissioned for "the fans" to fill in a story blank and show the first assassination that the game's Assassins of Kings subtitle refers to.
"It was of course a great asset for the console game," Badowski said, "but in terms of the storyline."