Dark Messiah of Might and Magic v1.01 MP Patch Notes
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Category: News ArchiveHits: 1173
- '˜Can't find background image materials/console/startup_loading.vtf' error: Due to incorrect registry key setting for Steam language, now fixed
- ¾ Loading Progression lockup: Fixed
- Loading bar: Now displays progress information
- Remembering skills on disconnect: When a player reconnects to a server the game should return him to his previous level. This will not work across campaigns (new campaign wipes all skills).
- Scoreboard fonts: Changed the scoreboard to ensure it displays 32 players even at low officially unsupported resolutions (e.g. 640x480)
- Main Menu: We have made sure the main menu displays even at low resolutions (e.g. 640x480)
- Battle Begins Message Flicker: Fixed
- Backstab improvements: We have made yet more improvements to the backstab system, making it smoother to trigger and preventing 'lockup' situations
- Assassin cloak / capture points: Now the action of taking a point is considered an 'aggressive' act and will de-cloak an assassin
- Stoneskin damage change: Stoneskin now lasts less long on priestesses than other characters. Stoneskin will slow a staff user's attacks down while stoneskinned.
- Leaping attack bug fixed: Knights will need to have a minimum speed before Leap Attack is triggered.
- Nvidia antialiasing code: Prevents users selecting an antialiasing mode their card does not support
- Alt-Tab is now re-enabled: This is officially unsupported and the users' mileage will vary depending on drivers/cards etc.
- Windowed Mode: Entering a command line parameter of '˜-window' will enable the game to be played in a window.
- '˜-width' will specify a standard resolution (such as width 800 for 800x600): Again, this is officially unsupported and mileage will vary!
- Game Servers in Steam Browser: Should now be visible in the standard out-of-game server browser