Dark Souls Previews
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First, a snip from Eurogamer's article:
During the press conference Miyazaki also introduced us to what he described as a "mid-boss" a troll-like creature boasting huge horns, a lumbering gait and an enormously powerful club. His towering stature and immense power suggested he'd probably be known as a plain old "boss" in most other games.
Miyazaki used this part of the presentation to demonstrate weapon switching in Dark Souls. He swapped the playable character's longsword for a great sword picked up earlier in the level, and explained how you can not only swap weapons but equip one in each hand.
According to Miyazaki there are over a hundred types of weapon in the game, each one complete with different specs and capabilities. It's all about "highly strategic tactical swordplay", apparently learning what each weapon can do, then using this knowledge to develop your own unique plans of attack.
And a snip from Total PlayStation's article:
One absolutely could brave the dragon, but even in heavily upgraded equipment, it was pretty obvious the fight would be over quickly, so instead the player ducked into a darkened hallway next to the dragon's tail, felled a couple giant rats, and emerged on the other side to drink in all those myriad pathways off in the distance, one of which was the end goal of the demo.
Before proceeding, though, a collection of simple barrels were called out (and then broken, showing that along with the hilariously twitching ragdoll bodies, plenty of the old physics engine remained at this point), indicating a point where the player could venture downward to explore an entirely different area. It was one of the first (and there were more) examples of just how different this game was than its predecessor. Gone is the hub world where smaller little adventures are undertaken. Instead, everything is open to the player, and with time, patience and plenty of luck, anything that can be seen can be accessed.