Torchlight II Preview
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Due to the randomized nature of both the interior and exterior areas in Torchlight II, even something that may seem like a scripted event won't play out exactly the same way for two individual players. I shouldn't even have to spell out for you what that means in terms of Torchlight II's replayability. Putting this concept to the test, Jeff and I ran through one of the game's many random events twice, and both times we had a unique experience even if some key elements may have been similar.
For example, triggering the event the first time involved defeating a number of enemies who were guarding a sarcophagus that we needed to interact with which would then unlock the entrance to a nearby dungeon. The second time around we were pitted against fewer weak enemies, but squared off against a fairly difficult boss instead, and had a wholly different experience all around.
So not only will you be able to share tales of your personal experiences in Torchlight II with your friends, but I fully expect there will be a lot of late night calls to encourage people to drop into their friend's games to check out some exceptionally cool thing they just discovered.