Lords of EverQuest Reviews
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It's amazing that this quivering mass of uninspired units and buildings and graphics and sound could have been seen as passable or even good by someone up there on that mystical hierarchal ladder I wield too much common sense to ever be able to climb, but such is the way of things. Without any of the style or care of Warcraft II (I said two), Lords of EverQuest manages to duplicate its identical factions design philosophy and add in a whole lot of who cares on top of an undercooked cake of "why do I hate this game so much?" With too many other offerings to bother counting or remembering, the only reason a player might be interested in this is because it's EverQuest, but then it sucks, so that might not even work either.
The second is at GameOver with an overall score of 72%:
Sony ostensibly wants to grow its flagship online franchise in other ways. Rather than making EverQuest a deeper product in its own right, it is seeking to make it a wider more accessible franchise. You can play your EverQuest on consoles. You can play your EverQuest on handhelds. Now you can strategize EverQuest on the PC as well. But like the first release of EverQuest, there are some notable flaws. If Sony's devotion to EverQuest is any sign to follow on, there will be ample improvements to come for Lords of EverQuest.
And the third is at ComputerAndVideoGames.com with a 58/100:
Most would agree that franchising in games is the enemy of innovation. And LOE conforms to the maxim fully. While it can be an amusing, undemanding RTS experience with plenty of fighting for a short while, it brings nothing new to the table. More EverCack than EverCrack.