Depths of Peril Preview
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This is essentially Depth of Peril's USP (unique selling point): a single player game that acts like it's a multiplayer one. Naturally though, it's quite limited in scope, when compared to what can be achieved in the likes of World of Warcraft but it works quite well during the opening stages of the gameplay; probably because the NPCs already "know" what to do, whilst one learns the ropes.
Or rather, it would do if it wasn't for the fact that the promoted strategy elements get in the way of it all. One can trade with the other covenants, or make demands, alliances and so on - however, in this preview version, there was little in the way of any diplomacy from the opponents. They just make incessant demands that, to begin with, you're just in no position to agree to (even if you so desired); this invariably harms relations, until it ultimately leads to conflict and defeat.