Hellgate: London Interview, Part One
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Q: Do you think Hellgate and Mythos share characteristics with Diablo?
A: I think that Hellgate really shares a very kinship with Diablo, where there was a packaged product and then there was an online aspect to that. The thing we were never able to do with the Diablo series back then was continuing content. To sit there and really have a lot of resources on the game afterwards to constantly balance and tweak it, to mould new content on a regular schedule.
So that for us, Hellgate was kind of the evolution of the Diablo model. Mythos was definitely designed purely as an online experience and based very heavily out of what we see actually coming out from Asia. Like having games that are free to download and free to play and having a continuing model past that to support it. So for us, we really kind of just see Hellgate as being an extension of what we did before but then bringing in the MMO qualities. And then Mythos is kinda being our first online only purpose project.
Going forward, I think it will just really depend on what the interest of the team and company are. We've always been very good about that, is making games that we really want to make and not being too concerned about whatever else.